Enemies

ARC Raiders Enemies

Machine-by-machine breakdowns of ARC enemies, covering scanner states, weak points, spawn locations and the components they drop.

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What you'll find here

This category covers the ARC machines you meet Topside: general encounter rules and scanner light states, the Firefly and its underside canister weak point, the Leaper mini-boss and its Pulse Unit, plus the Matriarch, Rocketeer and Turbine. Start with the general enemies guide for aggression and weak-point basics, then open the specific machine you are hunting. The boss pages are written for solo raiders and squads farming components or completing quests tied to a kill.

How these guides help

  1. Read the scanner states before you shoot

    The general enemies guide explains how the coloured scanner lights signal patrolling or alerted machines, so you can decide whether to engage or slip away.

  2. Aim at the actual weak point

    Each machine page names its own vulnerability, such as the Firefly's yellow underside canister or the Rocketeer's laser lock-on phases, instead of generic headshot advice.

  3. Know what you are hunting for

    The Leaper, Turbine and other boss pages connect each kill to the component or quest it serves, such as the Leaper Pulse Unit for base upgrades.

All ARC Raiders enemies guides

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